AETERNA-METALS

Samurai

Samurai armor inside a traditional Japanese room
SAMURAI

The discipline of the warrior

For centuries, the samurai held a decisive place in Japan's history, linking the practice of arms with rigorous personal discipline.

Strategy, loyalty and self-mastery shaped a warrior tradition whose influence extended far beyond the battlefield.

Self-mastery
BUSHIDŌSAMURAI

Self-mastery

For centuries, the samurai was above all a warrior.

But during periods of greater stability, many broadened their education beyond warfare. They wrote, studied, and cultivated other arts.

Over time, the discipline that had governed combat extended into other areas of life as well.

Katana
BUSHIDŌSAMURAI

Katana

He carried it with him, but he was not to act in haste.

The sword obeyed the same discipline as the man.

To draw it was already a decision.

THE GAME

BUSHIDŌ

A samurai could break an oath, but he could not escape the consequences of betrayal.

Samurai before his lord and fellow clan members

THE DECK

The game is built from 48 cards: 4 Mandates, 6 Conflicts, 12 Oaths, 24 Strength cards —6 of them special— and 2 Events. Each player pursues a secret Mandate while deciding whom to support, when to swear loyalty, and when to betray it.

THE CLANS

The four clans form a fixed cycle. Each player’s Mandate makes one Principal, one Ally, one Rival and the fourth Neutral.

  • Fan

  • Four-petal flower

  • Bear claw

  • Three feathers

MANDATES

Each Mandate secretly establishes what every clan means to you: Principal, Ally, Rival or Neutral. That hierarchy determines your final objective.

  • Fan

  • Four-petal flower

  • Bear claw

  • Three feathers

CONFLICTS

Each Conflict pits two clans against one another. Across the six cards, every possible pairing appears once.

  • Fan / Four-petal flower

  • Fan / Bear claw

  • Fan / Three feathers

  • Four-petal flower / Bear claw

  • Four-petal flower / Three feathers

  • Bear claw / Three feathers

OATHS

The player who contributes most to the winning side may swear an Oath to its clan. Loyalty strengthens that support; betrayal allows a change of sides, but leaves dishonour that must be restored.

  • Fan

    ×3

  • Four-petal flower

    ×3

  • Bear claw

    ×3

  • Three feathers

    ×3

STRENGTH

Strength is committed secretly to each Conflict and revealed simultaneously. Eighteen cards are normal; the remaining six have special abilities.

  • Gusoku

    ×2

  • Jinbaori

    ×2

  • Kabuto

    ×2

  • Menpō

    ×2

  • Mounted samurai

    ×2

  • Samurai with katana

    ×2

  • Samurai with yari

    ×2

  • Samurai with yumi

    ×2

  • Sashimono

    ×2

SPECIAL CARDS

Six Strength cards represent historical episodes. When revealed, they may be used for their Strength value or for their special ability, never both.

  • Okehazama

  • Nagashino

  • Sekigahara

  • Osaka

  • The 47 rōnin

  • Shiroyama

EVENTS

Events are played alongside Strength and alter the decisions or resolution of a Conflict.

  • Assembly

    At the end of the Conflict, the player who played it must replace one active Oath with another valid Oath; rivals may do the same.

  • Shogun’s Edict

    During that Conflict, no player may betray an active Oath.

BUSHIDŌ takes only a few minutes to learn, but every game opens new ways to fulfil your Mandate.

RULES · VERSION 1.0

Read the complete rules online or download the manual to keep it.

DECK PREVIEW

Explore the final composition of BUSHIDŌ's cards.