AETERNA-METALS

Maya

A flooded Maya stone chamber with hanging roots
MAYA

Understanding the sky

Among the forests and highlands of Mesoamerica, the Maya built great cities and developed one of the most complex cultures of the Americas.

Writing, mathematics and the observation of the sky allowed them to record time, interpret its cycles and better understand the reality they inhabited.

The observer of the sky
JADEMAYA

The observer of the sky

The Maya observed the sky with extraordinary precision.

The path of the Sun, the phases of the Moon, and the cycles of Venus helped them manage time, set ceremonies, and identify key moments in the life of their community.

For them, the sky was not separate from life. It was part of it.

K’in
JADEMAYA

K’in

Each dawn set time in motion again.

Its course marked the days and the cycles.

The Sun gave light to the world. And also a measure.

THE GAME

JADE

Time does not wait for man.Man waits for time.

JADE game promotional image
  • TWO TO THREE PLAYERS
  • 48 CARDS
  • 15–25 MINUTES

TIME

Two cycles move forward at the same time.

Observing them is not enough. You must understand when they coincide.

In JADE, each player interprets the signs of the Tzolk’in and the Haab, anticipates the next moment, and waits for the right alignment to record it before the others.

OBSERVE. ANTICIPATE. RECORD.

The present is constantly changing. Preparing for the moment ahead can be as important as seizing the one happening now.

THE EMBLEMS

JADE uses four emblems: Sun, Moon, Jaguar and Maize. Each Tzolk’in and Haab sign carries one of them.

The active G shows the emblem you need. When your Tzolk’in sign and Haab sign share that same emblem, an alignment occurs and the moment can be recorded. Wayeb is the exception: it acts as a wild card and can represent any of the four.

  • SUN

    SUN

  • MOON

    MOON

  • JAGUAR

    JAGUAR

  • MAIZE

    MAIZE

TZOLK’IN

Twenty signs form the Tzolk’in cycle. In JADE, each one carries one of four emblems: Sun, Moon, Jaguar or Maize.

  • Imix

    SUN
  • Ik’

    MOON
  • Akb’al

    JAGUAR
  • K’an

    MAIZE
  • Chicchan

    SUN
  • Kimi

    MOON
  • Manik’

    JAGUAR
  • Lamat

    MAIZE
  • Muluk

    SUN
  • Ok

    MOON
  • Chuwen

    JAGUAR
  • Eb’

    MAIZE
  • B’en

    SUN
  • Ix

    MOON
  • Men

    JAGUAR
  • Kib’

    MAIZE
  • Kab’an

    SUN
  • Etz’nab’

    MOON
  • Kawak

    JAGUAR
  • Ajaw

    MAIZE

HAAB

Nineteen signs represent the months of the Haab. Each one carries one of the same four emblems. Wayeb acts as a wild card and can represent any of them.

  • Pop

    SUN
  • Wo

    MOON
  • Sip

    JAGUAR
  • Sotz’

    MAIZE
  • Sek

    SUN
  • Xul

    MOON
  • Yaxk’in

    JAGUAR
  • Mol

    MAIZE
  • Ch’en

    SUN
  • Yax

    MOON
  • Sak

    JAGUAR
  • Kej

    MAIZE
  • Mak

    SUN
  • K’ank’in

    MOON
  • Muwan

    JAGUAR
  • Pax

    MAIZE
  • K’ayab’

    SUN
  • Kumk’u

    MOON
  • Wayeb’

    WILD

G CYCLE

Nine positions form the G Cycle, from G1 to G9. Each G shows one of the four emblems. The active G indicates which emblem you need at that moment.

When the moment is recorded, the cycle advances to the next G.

  • SUN
  • MOON
  • JAGUAR
  • MAIZE
  • SUN
  • MOON
  • JAGUAR
  • MAIZE
  • SUN

THE ALIGNMENT

Three systems. One moment.

The active G sets the objective. To record it, you need one Tzolk’in sign and one Haab sign carrying the same emblem.

When Tzolk’in, Haab and G share Sun, Moon, Jaguar or Maize, an alignment occurs. The moment is recorded and the G Cycle advances.

G4
MAIZE

REQUIRES

K’an
K’an
MAIZE
Sotz’
Sotz’
MAIZE
RECORD

G4 requires Maize. K’an and Sotz’ share that emblem, so the moment can be recorded.

OBSERVE

Look at the emblem shown by the active G and the Tzolk’in and Haab signs available to you.

ANTICIPATE

Look for one Tzolk’in sign and one Haab sign with that same emblem. Because the G1 → G9 order is visible, you can also prepare for what comes next.

RECORD

When Tzolk’in and Haab share the emblem of the active G, the alignment occurs. You record the moment and the G Cycle advances.

THE OBJECTIVE

Record more moments than your rivals.

The G Cycle advances from G1 to G9. When G9 is recorded, the game ends. The player who has recorded the most moments wins.

In case of a tie, the player holding the most recent G wins.

Read the complete JADE rulebook or download the document to keep it.

RULEBOOK · VERSION 1.0

DECK PREVIEW

Explore the final composition of JADE's cards.